You can choose your behaviour, from more faithful to more doubtful. While solving puzzles, an unidentifiable beholder, introducing itself as a god, and behaving like an artificial intelligence, talks, opening philosophical questions before you. It is possible to go backwards in time, undoing game play, like in Braid. You exploit your abilities and the environment to do so, reflecting lasers, activating or deactivating fans, moving or stacking blocks. The goal of each area is reaching where a Tetris-like piece lies and collect it, being allowed to advance. You yourself might be a human, or a robot, or half of both. The place is a mixture of past and future. The ruins resemble a Greek mythology setting, but are crowded of lasers, turrets, robotic devices and technological items such as fans. You can not recognize the place, nor, in truth, who or what you are. In The Talos Principle you awake finding yourself in ruins.
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